And so it was that three greenskin warbands—two of Orks, and one of rebel Grots—descended upon the Necron
toy scarab factory on the frozen Tomb Word of Nnrdpy’ul. While the approaching armies collectively outnumbered the facility’s cybernetic defenders almost two-to-one, Necron Overlord Sa’Nta was certain (to a 95.7% level of confidence) that the Orks’ inferior discipline, order, and unity of purpose would result in their defeat.
In the centre of the battlefield, Doctor Morork deployed his Morkanaut and Gorkanaut, as well as a number of Grot Tanks and Killa Kans. No sooner than he done so, however, when large ork forces appeared on his left and right flanks, eager to take on rebel Grots and Necrons alike. To the left, Warboss Waarghyll and Warboss Waaaghndrew urged on their massive foot-slogging Ork army. To the right, Warboss Wazztom da Dakkaking led a mechanized group of Warbikers, ‘Ard Boyz and Meganobz eager to crush all beneath them.
The game was ultimately narrowly won by Wazzztom the Dakkaking on points, after the Grots destroyed a Necron Triarch Stalker on the scarab reanimation matrix, and the Orks then drove the Grots back from the central objective.
The Necrons placed second, and it was generally agreed that had the game gone one more turn (as originally planned) they would have triumphed. Warboss Waaarghyl placed third, while the Grots came in last—the consequence, perhaps, of their sneak attack on the Burna Boyz earlier in the game.